![]() And even when you are moving before jumping, you’re lucky if you get yourself another quarter of an inch horizontally in the air. If you’re not moving forward with any kind of velocity, then when you’re jumping, you’re going nowhere from left to right. Or they would if not for the fact their horizontal jumping is weirdly terrible. They’ll knock out chunks of the ice ceilings above them and make it up the mountain in no time. Popo and Nana though, 20 feet in the air, easy. Remember what Mario was doing with a hammer in Donkey Kong? Couldn’t jump at all. And they’re carrying giant hammers to boot. fleas…snow fleas really… When you press the A button they make Mario look like he’s got rickets. Much to their credit, Popo and Nana have one hell of a vertical little buggers. No, the challenge from this game comes entirely from the atrocious jumping mechanics. The challenge in this game doesn’t come from the bears or yetis you can strike with your hammer, it doesn’t come from the icicles that threaten to impale your little climber. The object is to help Popo or Nana scale a hazardous mountain where there's food at the top, but you’ll ultimately be leading yourself into the depths of a snow filled hell. There’s a pretty good reason for this too, Ice Climber is a terrible game. Unlike Marth and Roy however, who were stars of games that were only released in Japan at that point in time, the Ice Climbers of Popo and Nana did have their game released stateside…everyone just forgot about them. In order to provide more characters from Nintendo’s past, the characters of Popo and Nana were added to the fighting game’s roster, and like Marth and Roy, introduced gamers to these characters for the very first time. Ice Climber was released for the NES in 1985, but most people only know of the game thanks to 2001’s Super Smash Bros. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |